Welcome in SFCocoa Development Centre

Welcome in the third major revision of the SoulFramework for Objective C, C++ and Objective C++. Originally developed as a little utility project that would help me save time by eliminating core rewrite where possible, it grew larger and is used/updated/maintained by individual programmers who, after using it, saw some potential in it.
It actually is the old SoulFramework for C++, renewed and revised for working with Objective C and all Cocoa classes. It comes as a .framework file for use with OS X 10.4 or newer. Just include the framework in Xcode and type "#include "SFCocoa/SFCocoa.h"". Since the framework supports ObjC++ along with plain ObjC, it will be compiled at runtime, and functions that require C++ will only be available if your project requires them, or if it contains CPP files.

Some stuff it includes are
--Functions that unify Objc with C++ STL
--Helpful additions in the standard Cocoa environment
--Encryptor classes
--Networking Classes
--Parsers in bot Objective- C and C++
--Fixes over the previews versions

New in this version:
--Included the new .obj model loader for those who use OpenGL
--Included a all-new tga file loader that handles both compressed and uncompressed targas
--Many minor improvements in file handling for Cocoa classes

Things to be done: Due to major revisions, some things may not work as expected. I hadn't the time to check wether SF works with projects that do not link against the OpenGL Library, and also, the tga loader seems to have some problems assigning coordinates for targas that contain 24bpp color. 32bpp textures work just fine. These problems will be improved in later revisions.
Download the framework, and include it into your project, or put it in your Library. Documentation and reference will be available very soon...